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4.1  Ticket Reader

4.1.1   The Ticket Reader must accurately read the unique identifiers of physical Tickets, such as barcodes.

4.1.2  Ticket misreads must Tilt (disable) the affected ticket reader and be logged.

4.1.3  Ticket misreads must not communicate any incorrect information to the player.

4.1.4  Player Terminals utilizing a single Ticket Reader must disable themselves upon misreads. If the Player Terminal utilizes multiple Ticket Readers to dispense tickets from multiple games it is permissible for the Player Terminal and the unaffected Ticket Readers and their respective games to remain available for Play.

4.1.5  Operator action is required to enable any Ticket Reader or Player Terminal which has been disabled due to a misread.

4.2  Ticket Dispensing Mechanism

4.2.1  Tickets must be completely and precisely dispensed to avoid partial Tickets or multiple Tick- ets dispensed from a single Play.

4.2.2  The dispensing process must not negatively impact the integrity of Tickets by damaging Tickets or voiding security features.

4.2.3  Tickets may only be dispensed after Ticket information has been successfully verified against electronic Game Results Set (Deal).