7. Credit Play

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7.1  General Requirements

7.1.1  The Player Terminal may only accept Wagering Instruments for credit Play that are approved by the Registrar.

7.1.2  Cashable credits may be accumulated from wins, bills, Vouchers, electronic funds transfers or any other credits approved by the Registrar.

7.1.3  The total of all cashable credits accumulated from currency must not exceed $3,000.

7.1.4  It is preferred that maximum credits accumulated from currency have a separate settable limit from the other cashable credits.

7.1.5  The Player Terminal must incorporate a credit meter, which will display the player’s current credits in dollars and cents, unless the player chooses to display the current credits in credit amounts. The credit meter must default to display credits in dollars and cents for each new player.

7.1.6  The credit meter must be incremented by the proper value of credits after acceptance of a valid bill, Voucher or other Wagering Instrument approved by the Registrar, or by the value of credits won. The value of credits wagered on the Game or the value of credits redeemed by the player must be subtracted from the player’s credit meter.

7.1.7  The credit meter must be displayed to the player, at minimum, at the beginning and end of Game Play, in Idle mode and any time the player is given an option to make a Wager.

7.2  Credit Wagering

7.2.1  Wagering credits available for Play must be wagered in the following order:

  1. Non-cashable credits;
  2. Promotional cashable credits; and
  3. All other credits defined.

7.2.2  Wagering Instruments that are less than the Player Terminal’s smallest denomination, or not evenly divisible by any of the Player Terminal’s denominations may be accepted by the Player Terminal provided either:

  1. The Player Terminal has meters that record in cents and
  2. The Player Terminal is capable of printing a Voucher for the remainder; or
  3. The Player Terminal is capable of immediately printing a change Voucher.

Note: For clarification, 7.2.2 may be complied with by either satisfying both a) and b), or by satisfying c) on its own.
 
7.3  Credit Redemption

7.3.1  The cash-out button or its equivalent must be operational at all times when credits are displayed on the Player Terminal except:

  1. During Game Play;
  2. During processing of bill or Voucher;
  3. When the Player Terminal is in test or Administrative Mode;
  4. When the Player Terminal has an error that does not allow the collection of credits;
  5. When the Player Terminal is in “out of service” mode;
  6. When the Game is in jackpot (hand-pay) mode;
  7. When the Player Terminal credit meter or win meter is incrementing, unless the entire amount is added to the meters when the cash-out button is pressed; or
  8. When the Player Terminal is displaying a help screen, if the player’s current available cred- its are not displayed.

7.3.2  If a player attempts to redeem available credits and the total value of these credits is less than the attendant pay limit, then the Player Terminal must dispense the appropriate number of credits from the printer or by other means approved by the Registrar.

7.3.3  Whenever the amount won by a player matches or exceeds the jackpot limit, or the amount matches or exceeds the maximum payout amount (printer, or attendant pay limit, as applica- ble) during cash out, the Player Terminal must automatically lockup the Game and enter into a hand-pay mode and must not exit from this mode until the Game has been reset by the use of a reset key or other methods approved by the Registrar. The player must be alerted by a conspicuous display viewable from the front of the Player Terminal that alerts the player to see an attendant to receive full payment.