1. Cabinet
1.1 General Cabinet Construction
1.1.1 The cabinet must be of rigid construction and must resist forced entry, tampering and wilful damage using force such as kicking, blowing and bending, or using small tools such as a screwdriver.
1.1.2 The cabinet design must be such that access to the inside is possible only by the use of a key.
1.1.3 There must not be any gaps or openings in the cabinet other than those intended for the operation of the Game.
1.1.4 Ventilation holes must not compromise the integrity and security of the Game.
1.1.5 All doors must resist forced entry and must retain evidence of any such attempts.
1.1.6 All doors must be secured with a lock and an electronic security Switch.
1.1.7 The main access door, cashbox access door and the cashbox each must have a separate lock/key used for that door that may only be opened by authorized personnel.
1.1.8 All Player Terminals must have a non-removable ID plate on the outside of the cabinet con- taining the following information:
- Model number;
- Unique serial number; and
- Safety certification approval monogram.
1.1.9 Printed circuit boards (PCB) integral to the gaming cabinet must be identifiable.
- Each PCB must be identifiable by a name/number and revision level, as applicable;
- The top assembly revision level of the PCB must be identifiable; and
- If track cuts and/or patch wires are added to the PCB, then a new revision number or level must be assigned to the assembly.
1.1.10 Security and communication-related wires and cables that are routed into secured areas within the cabinet must be securely fastened within the interior of the cabinet.
1.2 Accessory Cabinets and Top Boxes
1.2.1 If used to accommodate gaming logic, accessory cabinets and top boxes must be equipped with security features that allow access to the internal components to authorized personnel only.
1.3 Electro-Magnetic Immunity
1.3.1 All assembled Player Terminal cabinets, including integral hardware components such as printers, Bill Validators, as well as any Associated Equipment must be certified by an inde- pendent test lab (acceptable to the Registrar) that specializes in, and is accredited for, immu- nity testing to satisfy the requirements listed below. The impact of any subsequent hardware modifications must be evaluated by an expert test lab.
- The cGaming Equipment must exhibit total electro static discharge (ESD) immunity, with no disruptions in Game performance for:
- air discharge of up to ±15kV and
- contact mode up to ±8kV;
- The cGaming Equipment must recover from ESD and complete any interrupted Play without loss or corruption of any stored or displayed information for air discharge of up to ±27kV; and
- The cGaming Equipment must exhibit total immunity to electrical fast transients (EFT) for a discharge of up to 2.0 kV burst pulses repeatedly into the power line between the hot and neutral at any phase.
1.4 Door Security Switches
1.4.1 Each door of a Player Terminal and its associated auxiliary cabinets must be equipped with one or more Switches for security purposes. Security Switches must be wired directly to the Player Terminal, and capable of detecting and communicating the following conditions, as applicable:
- Main door open/close;
- Belly door open/close;
- Cashbox compartment door open/close;
- Cashbox removed/returned;
- Logic box door open/close; and
- Topbox door open/close, if used to accommodate gaming logic.
1.4.2 Switches must be wired in a way that all door alarms can be reported under any operational conditions.
1.4.3 Disconnecting the wiring from a Switch or a malfunction of the Switch (e.g. magnet or opti- cal signal broken/missing) must result in notification of a “door open” condition.
1.4.4 In the attempt of illegal or forced entry, Player Terminal’s electronic security system must trigger an immediate alarm and log such event. The security system is comprised of hard- ware components including a security Switch and monitoring software.