Definitions

Words and phrases in these Standards and Requirements shall have the same meaning as in the GCA and Regulation 78/12, unless indicated otherwise.

  1. AGCO means the Alcohol and Gaming Commission of Ontario
  2. A Bet is an amount risked in a wager.
  3. Board refers to either the entire Board of Directors of an Operator or gaming-related supplier (as the case may be) or a committee of the Board that has been delegated a particular element of Board oversight (e.g. audit, compliance, etc.) For purposes of clarity, “Board” does not include the OLG Board unless the gaming site is operated by OLG.
  4. Casino is a type of gaming site in which lottery schemes conducted and managed by OLG are played in a physical premises that is not a cGaming site.
  5. cGaming or cGaming site is a type of gaming site maintained for the purpose of offering lottery schemes conducted and managed by OLG, a portion of whose profits are shared with eligible charitable organizations.
  6. Controls or control activities are the individual policies, procedures, business processes, monitoring systems, structures, accountabilities, tools and instruments, etc., that comprise the control environment management establishes to address the regulatory risks identified by the AGCO and achieve the regulatory objectives reflected in the Standards and Requirements.
  7. A Dual authorization access system is an approach to granting access whereby two or more authorized individuals must operate in concert in order to authorize an individual to obtain access to a sensitive area.
  8. Eligible individuals are those persons who are not prohibited from accessing gaming sites or playing lottery schemes under Standards 3.1 or 3.2.
  9. Fantasy Sports are any pay-to-play sport betting product (fantasy sports contests are considered a type of sport betting for the purpose of these Standards) provided by an Operator wherein consumers can assemble a virtual team composed of real players in a given sport and compete against other virtual teams based on the performance of those players in real matches.
  10. Esports are video games played competitively; eSports are considered a sport for the purpose of these Standards.
  11. FINTRAC means the Financial Transactions and Reports Analysis Centre of Canada.
  12. Free-to-play games refer to games, typically offered for promotional purposes, that provide players the option to play without paying or betting.
  13. Gaming-related supplier means a person who manufacturers, provides, installs, tests, maintains or repairs gaming equipment or who provides consulting or similar services directly related to the playing of a lottery scheme or the operation of a gaming site.
  14. Gaming site means a premises or an electronic channel maintained for the purpose of playing or operating a lottery scheme.
  15. Gaming supplies refers to gaming equipment that could influence or is integral to the conduct, management or operation of a lottery scheme.
  16. Gaming system includes hardware, software, applications and all associated components of gaming supplies and the technology environment.
  17. GCA means the Gaming Control Act, 1992.
  18. Independent Integrity Monitor is any supplier registered by the Registrar to perform the Independent Integrity Monitor role pursuant to Standard 4.19, which provides services to, among others, regulators, or Operators to receive, assess, and distribute unusual/suspicious betting alerts and has the expertise to analyze and evaluate the accuracy and severity of received unusual/suspicious betting alerts.
  19. Independent oversight function has the meaning ascribed to it in Standard 1.2.
  20. Live Table Games refers to a game which requires a “live” dealer, where the dealer may have a potential impact on the outcome of the game.
  21. Lottery scheme has the same meaning as in subsection 207(4) of the Criminal Code (Canada).
  22. Manual controls are non-system, human-performed control activities.
  23. A Metamorphic game is a game where features or prizes are triggered by the cumulative result of a series of plays.
  24. Novelty Events are any bet placed on a non-sporting event where real-world factual occurrences are the contingency on which an outcome is determined and in accordance with Standard 4.21.
  25. OLG means the Ontario Lottery and Gaming Corporation. For purposes of these Standards and Requirements, OLG is also an Operator.
  26. Operator means a person who operates a gaming site, and includes OLG.
  27. Peer-to-peer games are a type of lottery scheme where players gamble against each other rather than against the house.
  28. Randomness or Chance is observed unpredictability and absence of a pattern in a set of events that have definite probabilities of occurrence.
  29. Registrar means the Registrar of Alcohol and Gaming under the Alcohol and Gaming Commission of Ontario Act, 2019.
  30. Self-excluded persons are individuals who participate in a process established by OLG to exclude themselves voluntarily from gaming sites.
  31. Sensitive inventories are assets that require strict access controls to ensure gaming integrity and protection of assets, and include at a minimum cash and cash equivalents, cash boxes, controller chips, keys that enable access to sensitive areas of a gaming machine or premises or items that affect the outcome of a game including but not limited to cards, dice, roulette and bingo balls, tiles and bingo paper.
  32. Single player games are any games which are not considered to be peer-to-peer games.
  33. Sport and Event Betting is any bet on occurrences related to sports, competitions, matches, and other types of activities which meet the criteria articulated in Standard 4.21, and which excludes games or events where the outcome is determined or controlled by a random number generator, peer-to-peer play, or an Operator. Sport and event betting includes:
    • Bets on fantasy sports, esports, and novelty events, but does not include bets on virtual sports.
    • Sport and Event Bets include, but are not limited to, single-game bets, teaser bets, parlays, over- under, moneyline, pools, exchange betting, in-game betting, proposition bets, and straight bets.

  34. A Sport/Event Governing Body is an organization that prescribes final rules and enforces codes of conduct (including prohibitions on betting by insiders on events overseen by the sport governing body) for a sporting event and the participants in the event.
  35. A Synthetic Lottery Product is any bet that is part of a scheme operated by a third-party where the outcome is derived from a separate underlying lottery draw operated by a different Operator.
  36. System accounts are all accounts that are used to manage the system.
  37. A Two factor access system is an approach to authentication that requires the use and verification of two of the following authentication factors in order for an individual to gain access to a sensitive area: something they have (e.g. a key or card); something they know (e.g. a password or combination); or a biometric indicator (e.g. fingerprint).
  38. A Virtual Sport is a computer-generated presentation of a random number draw that provides sport-like visual presentation for entertainment purposes only. The outcome of the “event” is determined by a random number generator, rather than real-world sport or novelty events or players. Virtual sports are not considered a type of sport and event betting.